The latest entry in the world-famous Call of Duty franchise, Black Ops 6, has been officially banned in Kuwait. The game, set for global release in late 2024, stirred controversy for its portrayal of real-world historical events—specifically the 1990 Gulf War and the inclusion of Iraq’s former dictator Saddam Hussein.
For many, the Gulf War is a distant memory; but in Kuwait, the scars of that war are still fresh for an entire generation. The government’s decision to block the game has reignited discussions around creative freedom, cultural sensitivity, and the long-term impact of historical trauma.
What’s the Issue With Black Ops 6?
Call of Duty: Black Ops 6 is a first-person shooter developed by Activision. Known for its intense and cinematic storytelling, the series often draws inspiration from real military conflicts. The new installment is reportedly set during the early 1990s, placing players in secret missions tied to the Gulf War and other Cold War-era operations.
Early promotional material and gameplay leaks showed missions that include references to Iraq’s invasion of Kuwait, burning oil fields, and the depiction of Saddam Hussein himself. This has triggered strong reactions in Kuwait, where the war is not just a historical event—it’s a national trauma.

Saddam Hussein is viewed in Kuwait not as a former head of state, but as the person responsible for a brutal and devastating invasion that left thousands dead and the country in ruins. His image, even decades later, is a painful reminder of the horrors endured during the 1990 invasion and the following occupation.
Why Is the Gulf War Still a Sensitive Topic?
To understand the controversy, it’s important to revisit what happened. In August 1990, Iraqi forces led by Saddam Hussein invaded Kuwait. The occupation lasted for over seven months. During that time, thousands of Kuwaitis were killed, tortured, or went missing. Many were taken as prisoners of war, and the infrastructure of the country was severely damaged.
One of the most haunting images of that time was the deliberate setting of hundreds of oil wells on fire by Iraqi forces as they retreated. This caused enormous environmental damage and symbolized the scorched-earth policy of the occupiers. These scenes appear to have been recreated or referenced in the game.
The war ended in early 1991 after a U.S.-led coalition launched “Operation Desert Storm” and drove Iraqi troops out of Kuwait. However, the psychological and emotional wounds still linger, particularly among older citizens who lived through the invasion.
Government Reaction and Public Sentiment
The Kuwaiti government has not made a detailed public statement about the exact reasons for the ban, but the ban itself was confirmed by Activision. The company stated that Call of Duty: Black Ops 6 had not been approved for release in Kuwait, and all pre-orders in the country would be canceled and refunded.
Though no official explanation was provided, many local experts and media analysts believe the game’s references to the Gulf War, along with the portrayal of Saddam Hussein, were enough to trigger the ban. In Kuwait, displaying or glorifying figures linked to national tragedy is generally seen as deeply offensive.
On social media, Kuwaiti users were divided. Some supported the government’s decision, praising it for standing against what they viewed as an insensitive portrayal of their suffering. Others argued for artistic freedom and said history should be open to discussion—even in entertainment.
However, the majority appear to support the ban, seeing it as a necessary step to protect national dignity and avoid reopening painful memories for war survivors and their families.
A Pattern of Gaming Controversies
This is not the first time the Call of Duty franchise has faced government pushback. Over the years, various titles in the series have been banned or censored in countries like China, Russia, and even parts of the Middle East for similar reasons. These include concerns about political narratives, portrayal of national leaders, and cultural stereotypes.
Video games today are not just about action—they often carry heavy themes, storylines, and historical references. While this can enrich the player experience, it also raises the risk of offending nations or groups whose pasts are being used as a backdrop.
Developers face a tricky balancing act. On one hand, there’s a demand for realism and compelling stories. On the other, there is a real-world responsibility to treat sensitive subjects with respect, especially when real lives and traumas are involved.
What This Means for Gamers in Kuwait
Gamers in Kuwait who were looking forward to Black Ops 6 are now left disappointed. With the ban in place, the game will not be available in physical or digital stores within the country. While some players might try to access it through VPNs or imported copies, these methods often come with legal or technical risks.
For the broader gaming community in the region, the ban sends a clear message: local governments are paying close attention to game content, and anything that touches on politically or emotionally charged history may be restricted.
This could also influence future decisions by developers when creating content that could potentially affect regional markets. Middle Eastern countries, including Kuwait, are growing markets for the gaming industry, and maintaining access to these audiences is important for major studios.
Activision’s Response and What Comes Next
Activision has not commented further beyond confirming the ban and issuing refunds. There has been no indication that the company plans to alter the game’s content or release a censored version for the Kuwaiti market.
It is also unclear whether other countries in the region will follow Kuwait’s lead. While some Gulf countries may adopt a similar stance, others may allow the game but monitor reactions closely.
This incident may reignite debates in the gaming industry over how to handle historical conflicts in games. Should developers include real-world figures and events if they risk alienating or upsetting certain groups? Or should storytelling remain unrestricted, even at the cost of controversy?
Final Thoughts
The ban of Call of Duty: Black Ops 6 in Kuwait is a powerful reminder that entertainment, especially when rooted in history, can have real-world consequences. For many Kuwaitis, the Gulf War is more than just a chapter in a history book—it’s a personal and national trauma that still affects lives today.
While video games continue to evolve as an art form and storytelling medium, the challenge remains: how to tell compelling stories without crossing cultural and emotional boundaries. As the global gaming community grows more connected and diverse, understanding and respecting these boundaries becomes more important than ever.
The controversy surrounding Black Ops 6 will likely become a case study in the complex relationship between gaming, politics, and history—and a lesson for developers everywhere.
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